Pertanyaan

When 11^("th ") grader Jeremy Muray joined the esports team at Francis Howell Central High School in St. Charles, Missouri, his father had a natural reaction for a parent. What about homework? Then, this past spring, six of Jeremy's teammates were offered nearly 400,000 in scholarship to play esports in college. A year ago, Murray wouldn't have dreamed that his son could get money for college by playing Overwatch, a kind of digital Dungeons Dragons with laser battles. He didn't know colleges had competitive gaming teams and certainly never heard of them in high schools. And then, before he knew it, he was calling video gaming a sport. ^(1) Parents and educators across the country have been trying to make the same adjustment - and quickly. ^(2) In the 2018 -2019 school year, some 200 colleges in the U.S. offered 16 million in esports scholarships. ^(3) It is more than a threefold increase since 2015 , according to the National Association of College Esports. ^(4) Looking to boost enrolment and keep up with the latest tech-industry trend, colleges are plucking recruits from online gaming platforms as teams continue to spring up in high schools everywhere. ^(5) There is no doubt that esports scholarships positively affect students' wellbeing. The demand for high school gaming has spread so quickly that state activities and athletic associations, the overseers of high school sports, are scrambling to keep up. They're asking if video gaming is a safe and worthwhile activity for students - and if they should treat it as sport. But esports companies do not care about the concern. They aren't waiting. A number of them are already helping schools set up computer labs, organize tournaments and connect students with college recruiters. These companies are building the ground-level support for the expanding college and professional scenes. They supply not only gamers, but potential managers, marketers, data analysts and game designers. Pertanyaan no : 38 The author describes actions for supporting esports at schools most effectively in paragraph... A. 5 B. 4 c. 3 D. 2 E. 1

Solusi

Terverifikasi Ahli
4.2 (40 Suara)
Eka Lestari ahli ยท Tutor selama 3 tahun

Jawaban

A

Penjelasan

Pertanyaan ini meminta kita untuk menentukan paragraf mana yang paling efektif mendeskripsikan tindakan pendukung esports di sekolah menurut penulis. Dalam paragraf 5, penulis membahas bagaimana perusahaan esports tidak menunggu keputusan dari asosiasi kegiatan dan olahraga sekolah tetapi sudah mulai membantu sekolah dalam menyediakan laboratorium komputer, mengorganisir turnamen, dan menghubungkan siswa dengan perekrut dari perguruan tinggi. Ini menunjukkan tindakan langsung dan dukungan yang diberikan oleh perusahaan esports untuk mendukung esports di tingkat sekolah, menjadikannya deskripsi yang paling efektif tentang tindakan pendukung esports di sekolah.